Letter: Video games can play a positive role

Video games can play a positive role

Editor of the Reformer:

Researchers have debated a long time about the violent effects of media. The development of a new video game genre reinvigorated the debate. This new genre is what we know today as First Person Shooters like Call of Duty (a military style game), Fighting games like Mortal Kombat, and some strategy games like Rainbow 6 Siege. Jones Gerald, an author who specializes in the mental growth of children, gathered hundreds of stories of young people who benefited from the use of violent video games. These stories told of kids who used fantasies of combat to feel stronger, to access their emotions, take control of their anxieties, to calm themselves down in the face of real violence, and fight their way through emotional challenges; therefore, violent video games benefit kids more than harm them.

A woman named Leila gained custody of her grandson Jimmy because Leila's daughter was a drug addict. Jimmy had intense abandonment fears, separation anxiety, asthma, poor eyesight, and dyslexia. He started playing FPS games like Doom and Quake. He talked about those games to his friends and they liked hearing about the games. A little while later, two teachers overheard a conversation about a FPS game, and pulled him into an empty classroom and told him that the games that he was playing will make him more likely to be violent, to kill without thinking there is a consequence, give him a false sense of power, and confuse bloodshed with fun. This was not the case with Jimmy because while playing the games, he could see it even with his poor eyesight, and he stayed very still even though he has anxiety.

Ninety-Two percent of parents are at the store when their kid is buying the game, so the parents are letting their kids buy violent games. Gaming consoles like the Playstation 4, Xbox 1, Xbox 360, and Playstation 3 have an online feature, which increases communication between people. Violent video games also create a safe environment for people to relieve stress. People who think there are links between real life violence and violent video games need to look past all the violence that most likely has no link to violent video games and look at the benefits for people that have learning disabilities.

Nathan Powers, Putney, April 2


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